Gamepedia fallout 411/27/2023 ![]() ![]() Leather provides superior energy resistance but inferior ballistic resistance when compared to metal armor. Statwise it is a straight improvement to raider armor in all ways, except for the small chestpiece, which has 1 less ballistic resistance (but still much more energy resistance). Leather armor can be seen as tier 2 armor. Providing the least energy and ballistic resistance out of all armor types - in some cases, excluding the DC guard armor type - it's the armor most commonly worn by raiders. Raider armor is usually the most common armor type, and can be seen as a tier 1 armor. Unique armors are pre-named, have a special legendary bonus and are only available through certain merchants and quest rewards. Legendary armors come with random bonuses and are mostly dropped by Legendary enemies. Normal armors have no special bonuses applied to them. Wearing power armor nullifies all bonuses provided by the lower layers.Įach piece of armor falls under one of these classifications: Normal, Legendary or unique. In addition, armor mods can be applied to certain items, which can provide additional bonuses.Ĭharacters can enter power armor wearing any combination of clothing, adding an additional layer of armor. All these items and their unique bonuses will be explained below. Each item in each layer can offer bonuses, such as different types of damage resistance. Many items in the wardrobe take up several spots, including armor spots, restricting the other pieces with which they can be combined. ![]() Hat (baseball caps, combat armor helmet, fedoras, etc.).Body (pants, shirts, vault jumpsuits, etc.).The system is divided into nine slots and two layers : Italics denote consumables available through add-ons.In Fallout 4, the wardrobe system allows the Sole Survivor to make up their own outfit from a variety of clothing and armor. Vim ( Vim Captain's Blend, Vim Quartz, Vim Refresh) īlood pack ( Glowing blood pack, Irradiated blood).Nuka-Cola ( Newka-Cola, Nuka-Berry, Nuka-Bombdrop, Nuka-Buzz, Nuka-Cherry, Nuka-Cide, Nuka-Cola Dark, Nuka-Cola Orange, Nuka-Cola Quantum, Nuka-Cola Quartz, Nuka-Cola Victory, Nuka-Cola Wild, Nuka-Cooler, Nuka-Fancy, Nuka-Free, Nuka-Frutti, Nuka-Grape, Nuka-Hearty, Nuka-Lixir, Nuka-Love, Nuka-Power, Nuka-Punch, Nuka-Ray, Nuka-Rush, Nuka-Sunrise, Nuka-Twin, Nuka-Void, Nuka-Xtreme).Ice cold Vim ( Ice cold Vim Captain's Blend, Ice cold Vim Quartz, Ice cold Vim Refresh).Gwinnett ale, brew, lager, pale, pilsner, stout.Psycho ( Psycho jet, Psychobuff, Psychotats).Mentats ( Grape Mentats, Berry Mentats, Orange Mentats).Prolonged use can have an impact on the ability to form new memories, as Cait is distressed that curing her Psycho addiction will erase any prior haze of memory to clarify the physical and emotional reality of her actions. The severity of her addiction is particularly strong and exceeded the capabilities of Commonwealth doctors to cure, eventually requiring pre-War Vault-Tec technology to achieve. Cait indicates that she continues to take Psycho long after it has ceased to be effective and that its acidic properties cause her physical pain when dosing. There is no altered perception of time, as with Buffjet or Jet, rather it was difficult to think of anything else.Ĭhronic abuse of Psycho was less common among the Commonwealth than other chems. NPCs testify that the high from Psycho combined with battle is extremely intense, creating a powerful focus on the present and heightened awareness this is not an amnesiac property of Psycho, rather a testament to its immediate effects. Upon using Psycho, the Sole Survivor may let out a crazed roar or exclaim battle taunts like "Bring it!" or "Fucking kill!". Additionally Psycho appears to make the Sole Survivor more aggressive, yelling violent expressions after using the drug. The withdrawal effects, if one gets addicted, makes them take more damage. Psycho has the effect of giving damage resistance and a damage boost, essentially giving it the same capabilities as Slasher from Fallout: New Vegas. It has canisters strapped on either side of the syringe with an attached needle, with wires running to the top and needle end of the syringe. ![]()
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